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The Void Brachydios has the same body shape and size as a normal Brachydios, but its body is a bright red instead of blue. Rarer VOID material can be obtained from Heroic missions and Heroic bosses. They can be crafted at the VOID Center from various types of VOID material, which can be obtained rarely from defeating aliens and commonly from bosses. VOID act as companions to the player, either helping them fight or protecting them. It can be encountered at G-Rank and above. VOIDs are a new type of equipment introduced in Star Warfare 2: Payback. Instead of exploding, the Darkness element on its arms leave behind a deadly cloud of the Darkness element. Void Seekers are the lowest rank among the deadly Void Hunter mercenaries, serving mostly as scouts to detect possible Kheldian activity. A subspecies of Brachydios that has developed the Darkness element on its arms instead of slime. If the player is in a place where they can fight either group (such as some Rikti War Zone missions) and a Void Hunter spawns within the group, they will be immediately attacked. Longbow and Vanguard will not tolerate Void Hunters within their presence either. If a Void Hunter spawns within a group of Rikti, the Rikti will turn on the lone Void Hunter, and more often than not, the Void Hunter will fall before the Kheldian players approach the mob. A non-Kheldian who has been flagged to have Void Hunters spawn will continue to see them spawn until they log out, even if they are no longer teamed with a Kheldian.ĭue to the second Rikti invasion, the Rikti are now hostile to all other enemy groups, including the Void Hunters. Non-Kheldians who team with a Kheldian become flagged for them as well. Entrance to Hunters Journal entry location. The ones in the sea of Void no longer appear after the lighthouse has been turned on. Kheldians are always flagged to have them spawn. The Void Tendrils Journal entry is found within a secret area to the right of the lighthouse in the Abyss, blocked by a Shade Gate and accessed through a passage in the ceiling. Void Hunters will not spawn unless you are "flagged" for them. The damage can be healed over time, but too much of this can rip a Peacebringer or Warshade apart killing them. This forcibly rips Kheldians and their host apart. However their weapons use a special quantum wavelength, designed specifically to disrupt the energies that make up a Kheldian. They are a threat to both Kheldians and non-Kheldians alike. Higher ranked Voids have been implanted with so many Nictus fragments that they can even absorb both energy and negative blast energy blasts. The Nictus fragment implants give them high resistance to Kheldian energy blasts. Void Hunters have received special training, Nictus fragment implants, and weapons that are particularly effective against Kheldians. For those who don't want to deal with the Council's mercenaries, they sell Quantum Array Guns, thus creating the "Quantum Faction" to each villain group. The Council have been hiring them out to other groups to help deal with their Kheldian enemies, as well as to make a slight profit.
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The Void Hunters are a special mercenary group created by the Council of Nictus to combat the growing Peacebringer/Warshade threat currently growing in Paragon City.
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