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Falling blocks
Falling blocks




The entity ID has been changed from FallingSand to falling_block.Īdded concrete powder, which creates falling blocks.Īdded scaffolding, which creates falling blocks.Īdded pointed dripstone, which creates falling blocks if the block above it gets destroyed while the pointed dripstone is a stalactite. History Java Edition InfdevĪdded falling block entity with the ID FallingSand, although it affects gravel as well.Īdded dragon eggs, which create falling blocks.Īdded anvils, which create falling blocks.Īdded red sand, which creates falling blocks. See Bedrock Edition level format/Entity format. When Time goes above 600, or above 100 while the block is below Y=1 or is outside building height, the entity is deleted.

  • Time: The number of ticks the entity has existed.
  • The tags of the block entity for this block.
  • HurtEntities: 1 or 0 (true/false) – true if the block should hurt entities it falls on.
  • For vanilla falling blocks, always 40 × 20.
  • FallHurtMax: The maximum hit points of damage to inflict on entities that intersect this falling block.
  • FallHurtAmount: Multiplied by the FallDistance to calculate the amount of damage to inflict.
  • Any block that does not have an item form with the same ID as the block does not drop even if this is set.
  • DropItem: 1 or 0 (true/false) – true if the block should drop as an item when it breaks.
  • Name: The block state name and its value.
  • Name: The resource location of the block.
  • BlockState: The falling block represented by this entity.
  • They can be removed with the / kill command. This can be changed by modifying the entity's Time NBT value.Ĭommands such as / data‌ can change the moving and facing directions of a falling block, although there are no in-game mechanics that can alter a falling block's facing direction. They are also immune to all status effects.īy default, a falling block that has existed for more than 600 ticks (30 seconds) destroys itself and drops as an item.

    falling blocks

    They do not have health, cannot be attacked and do not take damage. However, they do not bounce on a stationary slime block and can neither be pushed nor slowed down by water or lava.įalling blocks pass through most entities without colliding with them, although projectiles such as arrows bounce off them. Like most other entities, falling blocks are affected by explosions and bubble columns, can be launched by a moving slime block, can be pushed by pistons, can be slowed down by cobwebs, and can slide down the side of a honey block. Otherwise, it breaks and drops as an item. If it lands with the bottom center of its hitbox on a replaceable block ( grass, water, vines, air, etc.) then the falling block returns to its block state.

    falling blocks

    By tweaking the BlockState NBT tag, it is possible to summon a falling block entity that normally does not fall as a block, such as dirt or stone, although it has the same behavior as a naturally spawned falling block.Ī falling block continues falling until it lands on another block with a solid top surface.

    falling blocks

    If cheats are enabled, falling block entities can be spawned using the command / summon. These blocks include:Īlthough the same appearance as its corresponding block and affected by gravity, the primed TNT entity is not a falling block.

    falling blocks

    Falling blocks naturally spawn where gravity-affected blocks lose their base of support.






    Falling blocks